![]() While new Civ games tend to embrace full rethinks of core mechanisms - like combat or territory acquisition - expansions are more about tweaking designs and improving systems. Since then the franchise has moved through five full iterations for the core historic game, as well as science-fiction offshoots such as Alpha Centauri and today's Beyond Earth. didnt know how basic it should be.Beyond Earth Rising Tide (let's just be friendly and call it BERT) is the latest iteration of a gaming platform that stretches back to the original Civilization game in 1991, itself ripped from an older board game. the enemy will finish before you, even if you have the better, stronger, bigger colony. the best culture, best science, most cities, strongest military etc. Your health or your longterm strategy should decide how you treat a conquered enemy city, annex, puppet or raze.Įverytime you start a new game and have explored the area around your first city, you should think about an overall strategy in this match, some kind of plan, your goals, the victory condition you want to go for. dont panic if you get into negative health or loose a bit energy every round, but you should have a plan how to get out of this. ![]() Try to balance your number of cities, health, units and energy. it's usually more important than culture, science or energy in the beginning choose wisely which and when to build.ĭont forget tile improvements! and farms are usually the better choice over generators. This gets more important the higher the difficulty level you're playing on.Īnd while we're at it: dont try to build all those cool wonders. build them regularly and early, even if you'd rather build that next nice building. If you have any specific questions, let us know.Įven if you're a pacifistic kind of dude you should always force yourself to build enough military units. Doing them quickly and early will net you some fast affinity bonuses. You can get some awesome quest rewards but you should check back into that tab every now and again to see what you need to do next for those quests. Pay attention to the affinity bonuses that you get, make sure they mesh with your situation, and go from there. Don't be afraid to hybridize if you've got fair amounts of two kinds of resources nearby. The corresponding affinities per resoruce are: Floatstone = Purity, Xenomass = Harmony, Firaxite = Supremacy. It doesn't make sense to go Harmony, for example, if you have only 2 xenomass near your colonies but you have god knows how much firaxite. Other than that, play by what you see.įocus on affinities that match what strategic resources you have nearby. Once you get additional trade routes via diplomacy or otherwise, focus on international trade. At the beginning, focus on internal traderoutes to get your cities up and running. You get one trade route for every 10 pop. Once you get those going, you'll be fine up until each colony hits >8 population. Investing into Genetics can get you Pharmalabs and Cytonurseries that will help offset the early health penalities. Unlike Civ 5 where negative happiness can be absolutely crippling, negative health doesn't really hurt you until you get to -20. Don't be afraid about going into negative health. Your early priority should be to get at least three colonies going. It supports a wide style of gameplay, gives you the most health benefits to support said method of gameplay, and will keep you going. If you're a beginner, the best virtue tree to start down is Prosperity. You CAN go Tall, but you'll find it far more difficult. Firstly, it's better to build wide rather than tall in nearly all situations in BE.
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