![]() If a Mickey Card appears, grab it and then use it to cause a table to appear, making it easier to attack. The Trickmaster can throw fireballs, hit Sora with his torches, a shockwave attack, and a defensive blockage with his torches, which prevents attacks as well allows him to counter-attack any aggressive move you make. To make this task easier, grab any Mickey Cards that fall into play, as they will temporarily cause Jafar to stop attacking while slowing Iago down considerably (try to do this when one of the platforms is raised to the highest elevation). Instead, go after his partner in crime Iago, who flies high above the floor with the Magic Lamp in hand, attacking the Lamp to beat Jafar. Jafar is invincible, so attacking him will not result in any damage. ![]() The first and third attacks can be dodged with a quick roll, while the second attack is dependent upon Sora jumping off the ground to avoid the shockwave. Jafar will submerge in the lava, emerging to throw a giant lava ball that will splatter into small pieces of rock.He will slam the platform in front of him, sending out a shockwave.Jafar will scour the platforms with a ray of fire.With the Key of Truth in hand, Sora must backtrack to the first room of the area, passing through the crown door that remains closed, confronting Jafar as he wishes to be an all powerful genie! Open the crown door with the key of Guidance and 15 points in Blue Cards, then take the Heartless out that are after Jasmine. Now back in the previous room, move through the regular door that is unopened to fight more Heartless en route to a door on the left side of the room. Try to track him down, as he likes to teleport, making use of your own sleights and cards to knock him down for the count, gaining some world cards as well as a fire card.Ĭhoose Agrabah, taking on the Heartless that accost Aladdin, then look for the crown door that uses the Key of Beginnings to obtain the Key of Guidance. Keep up the attacks to scrap the Guard Armor permanently, opening the way forward.Īxel will be the next test, so watch out for his sleights, as he likes to combine his cards into a fire wall (make use of a 0 Card to break the attack) as well as using his weapons. If a green Mickey card falls down during the fight, snag it and then use it to cause the Guard Armor to crumple into small scrap piles for a few seconds, leaving it open to Sora's attacks. ![]() Avoid these attacks (jumping when the shockwave attack is attempted) while moving Sora in close to swing at the foe with keystrokes, also summoning Donald, Goofy, and Simba (if the card is in the deck). Guard Armor is a large, armored enemy who tries to take down Sora with kicks, punches, and shockwaves from slamming the ground. Head on through the remaining door in the previous area, then use the Key of truth and a second card to find a humungous Heartless! In the following room, grab a card from an enemy, then go after the crown door, using that card as well as the Key Card to open the passage inside to find some old friends.īack into the previous room, get a card to open the next door, then grab another card in that room, followed by opening the crown door to find Leon, Aerith, and Yuffie once more to get the Key of Truth. After saving, strike the barrel for a card, then take on the Heartless for a card so Sora can leave the room through the remaining door. Start out with a keystroke to the door, then use the card to pop it open.
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